Good spells, bad spells

Head over to "Against the Wicked City" for a keen observation on which kind of spells make for interesting gameplay and which ones break it. The article is based on old school D&D and its spell list, but you don't really need to know the rules to enjoy the article. Keep in mind that in D&D a character can cast a limited amount of spells, but casting does not cost any other kind of resource, like mana, and casting on a willing target usually does not have a chance to fail. As the number of spells a character can cast per day increases with levelling, the experience of play can be heavily impacted by spell effects if they lack limitations. 

I am Sucker for Purpose

When I started working on my own roleplaying game, my main intent was to avoid switching systems whenever I wanted to play a different genre. And I wanted to keep it simple because maybe I could play it with my kids. Within these broad guidelines, I picked whatever I liked, improved what I thought needed improvement and filled the gaps with a lot of ideas that seemed convincing at the time. I did put together some playable versions. We had fun playing them and some players even used it for their own games, but it never really convinced me. After years and years of writing, playtesting, re-writing, I finally understood what I did wrong. I created what I liked at the moment, but didn't follow a clear purpose.

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The Terrorgheist of Winter Solstice

I worked on the Terrorgheist over a very long period. I was abroad during the week for two years and this is not the kind of model that is easy to travel with. I continued painting only sporadically and concentrated on other miniature in between. The Terrorgheist has great dynamics and it immediately strikes as a great bat, which is a fun alternative to the good old dragons.

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A somewhat converted Mourngul

I bought this one at Warhammer World in Nottingham in 2017. A friend recommended it because of its value on the battlefield, but I really like the looks of the model, no matter how it performs. I must confirm, it rocks. My friend probably never recommends anything like it again. And with much more ghosts available by now, it is much easier to combine in an army.

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